magic items that increase constitution 5e

Horseshoes of Speed. These gauntlets give you an intelligence score of 19, unless your score is already 19 or higher. However, instead of a bonus to your Perception, this weapon essentially grants your entire party the Alert feat, making you all unable to be surprised. These gems hold one of the four core elementals and can summon them when broken. This lyre can be used to cast Animal Friendship, Charm Person, Enthrall, or Suggestion once a day. You regain hit points equal to the necrotic damage you deal this way. You can use this rod to charm people, making them view you as their trusted leader. Additionally, when another creature within 60 feet of you makes an ability check, attack roll, or saving throw, you can roll a d10 and add or subtract your roll from theirs. Flying solves a lot of these issues by getting you over obstacles to where you need to be. With a high Wisdom score, you can reliably scout for your party without expending a Wild Shape. It also lets you double the hit points you regain whenever you roll hit dice. This statuette can be used to cast Protection from Evil and Good or Augury. This bow has three extradimensional spaces within it, and as such, it can hold many arrows, bows, and even weapons like spears or long swords. The claws make your natural weapons magicala feature normally reserved for Circle of the Moon druids at 6th-level. This cloak gives you advantage on stealth checks and gives you a flying speed while in dim light or darkness. An amulet that hides you from detection magic. It cant be damaged by nonmagical sources. Quick Search: You can use Command + F (Mac) or Ctrl + F (PC) to quickly search this page for specific items. Its magic can also be transferred to a weapon or shield. You gain a bonus to your spell attack rolls and spell save DC according to its rarity. A single-use magical item that bypasses the effects of difficult terrain for its user for one hour. The wielder of this weapon gains a +3 to attack and damage rolls, deals an extra 2d10 radiant damage to fiends and undead, and grants your entire party advantage on saving throws against magic. This large 20-sided die causes a number of powerful arcane effects depending on the side that rolls face up. Goodberry Hat Hat of Naivety Wondrous Item, Common Wondrous Item, Common While wearing this magic hat, you have disadvantage A single berry hangs on the stalk on this magical hat. However, some items are better than others depending on your class. For clerics who are focused on spellcasting and healing, the Staff of Healing lets you keep the whole party alive without sacrificing spell slots that could be used to inflict wounds. Additionally, you can use this helm to cast See Invisibility. The Red Dragon Mask is associated with fire damage and allows you to burn creatures when you deal fire damage. This amulet protects undead from effects that would turn them. This potion allows you to regain 10d4+20 hit points. This powder makes food taste excellent, but it comes at a cost. This helm gives you a +1 bonus to AC and advantage on perception checks that rely on sight. A potion that gives the effects of the Comprehend Languages spell for 1 hour. Roll d100 and consult the following table to discover what happens. Every warrior wants a sword that can burst into flames. You can even use this to polymorph into a bat. It also is immune to the effects of age. This magical sword gives you resistance to fire damage and deals an additional 1d6 cold damage on melee attacks. Assuming your Wild Shape can be tattooed, this AC should carry over. While every melee class will enjoy wearing this armor, a melee bard will benefit greatly as you still only have a d8 as your hit die. This is useful for everything from spellcasting to your Flash of Genius to your Spell-Storing Item. Dawnbringer is a sentient Sun Blade with the added ability to cast Lesser Restoration. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. This weapon deals an additional 2d6 fire damage on every hit and sheds bright light for 40 feet. While wearing this ring, you ignore the deficits of difficult terrain and also cannot have your movement speed reduced, be paralyzed, or be restrained by magic. In addition, it allows you to cast any one cleric or wizard spell without a spell slot each day. While it requires the activation word to be spoken, you can do this before changing shape, and it will last for 10 rounds (1min). It can only be attuned to a human. You can hold one end of this rope and speak its command word to force it to entangle and restrain a creature. Besides giving a +3 bonus to attack and damage rolls (which is to be expected from a legendary weapon) this sentient bad boy has numerous abilities. What does "you better" mean in this context of conversation? This +1 sword gives you a +1 bonus on saving throws. However, Belashyrra can see through its eyestalks if she is on the same plane of existence as it. You can use this bowl to summon an earth elemental as if you had cast Conjure Elementals. As a rogue, you are the master of stealth. Moreover, if a creature makes a saving throw against a spell you cast that would charm them, they have disadvantage on the roll. Most of them function by increasing your CON score. You can expend charges when you make a melee attack with this +3 magical quarterstaff to deal extra force damage on a hit. In case of magical item, the situation is the same. While all four of these horseshoes are attached to a horse or similar creature, it can move normally while floating 4 inches off the ground. When you use this instrument to write a message, it will magically disappear after 24 hours. This powerful mace is guided by Xartaza, an erinyes that lives within it hoping to feed more souls to Asmodeus. It emits dim light and can be used to determine distances when dropped more than 5 feet. It even wakes everyone up if someone tries to sneak up on you at night. This is particularly powerful when in the hands of a College of Glamour bard. Just remember to revert your snake back into a staff before it gets to 0 HP or the staff is destroyed. Vecna can watch anyone who uses this tome and may even send messages to them in its pages. This small pearl can turn a 10-mile-radius area into night. Magic items that set an ability score to 19 are great if it's your most used ability score. These boots allow you to tolerate cold weather and conditions with ease. Even better than dragon scale mail, this tattoo gives you a set AC according to its rarity. What spells are available to heal characters, increase their max HP, or grant temporary HP? This magic quarterstaff can be used to deal an extra 2d10 necrotic damage. You can use this wand to force a humanoid to smile for a minute if they fail a DC10 Charisma save. Incense of Meditation. He spends his time introducing all of his friends to D&D and creating hard magic systems for upcoming novels. Finding one of these is a huge boon to your character and having a +9 Strength modifier is a great help in ferrying your enemies out of this world. When you hit them, they take an additional 3d6 piercing damage. A piece of magical ammunition that provides a +3 bonus to attack and damage rolls. Barbarians already have high mobility. It can also be used to cast Ottos Irresistible Dance once a day. Amulet of Proof Against Detection and Location. Naturally, items that are good and do not require attunement will be given greater consideration. This is a +3 longsword. These spellbooks provide a bonus to your spell-save DC and spell-attack bonus. This horn produces an incredible blast that can deal 5d6 thunder damage and stun a creature. This +1 magical longsword automatically crits when it hits an object. This spellbook once belonged to Vecna, and it can be used to cast spells without somatic or verbal components. You can pull off gems to cast spells, but once there are no more of a specific gem on the helm, you stop receiving the benefit associated with it. This mace deals an extra 2d6 radiant damage to fiends and undead. A cloak that can billow dramatically at your command. This insignia comes from The Hoard of the Dragon Queen and gives a +1 to attack and damage rolls of unarmed strikes and natural weapons. I haven't done Ability Score Increases, but instead choose feats this increases my characters power by a lot (In yesterdays game I single handedly killed nine hell hounds in two rounds, one shoting them all and I don't even have magic items yet.). Things like: Demon Armor, Elven Chain, Dwarven Plate, Dragon Scale Mail all fall under this category. The way 5e is set up, a magic item, even a +1 sword, should be a rare and valuable find. This dagger gives you 30-feet blindsight. This ring can be used to cast several spells. Home Player Resources Magic Items in DnD 5e (By Rarity) A Complete Searchable List. This helm gives you 60-feet darkvision, a swimming speed of 30 feet, and the ability to breathe underwater. This apparatus is a large lobster-shaped vehicle with a variety of abilities. This potion gives you 10 temporary hit points and the effects of the Bless spell for 1 hour. While this cloaks hood is up, you have a swimming speed of 60 feet and can breathe underwater. Note that your footsteps themselves make no sound whatsoever; the checks appear to be more relevant for banging into stuff and your equipment making noise. This scroll causes a comet to fall from the sky, forcing every creature in a 500-foot radius to make a DC20 dexterity saving throw or take 30d10 force damage. Every hit made with this sword deals an additional 2d6 fire damage. This crook was created to be a protection from evil, but it was cursed by the witch Iggwilv when she rediscovered it. Windvane is a +2 spear that deals an extra 1d6 lightning damage on a hit. However, there are still options that are clearly exceptional: The head of this staff can transform into a poisonous snakehead, and the staff can be used as a melee weapon. Armor of Gleaming Armor that never gets dirty. This headband sets your Intelligence score to 19. A rogue with a Cloak of Displacement might give the DM a headache. This vane can be wielded as a +3 magic mace that deals an extra 1d8 radiant damage on a hit. The Devotees Censer operates as a flail, a holy symbol, and has a healing aura once per day. This shield rune ingot bestows several benefits onto you while its on your person. It has no effect on you if your Constitution is already 19 or higher without it. Planegea is primal fantasy roleplaying. However, it is also a cursed axe that gives you a chance of going berserk and attacking the closest creature to you everytime you take damage. As you have 15, that would be 3 extra hp per level. A flying speed can make you extremely versatile in combat, and ranged fighters can fly up and rain arrows on enemies from above. An orb with several notches that can be rotated on its body. This cursed shield causes any ranged attacks against creatures within 10 feet of you to target you instead, but it does give you resistance to damage from ranged attacks. These boots give you a flying speed equal to your walking speed. After putting some drops of your blood into this vial, you can use it as a spellcasting focus and gain a bonus to your spell attack rolls and spell save DC according to its rarity. Going first in combat can mean getting between the enemies and your allies and potentially wiping out a few monsters before they can even act. This magical paper bird will fly to its target so long as it is on the same plane. Most barbarians need to get into melee range in order to optimize their attacks. There are plenty of magic items in D&D 5e that are well-suited for rangers. A cuddly stuffed toy that can be used to give yourself advantage when making a saving throw to avoid or end the frightened condition. This staff functions similarly to a Rod of Absorption, but it can hold many more charges and can cast a different variety of spells. A spellbook that cant be damaged by fire or immersion in water. This staff fulfills their wildest dreams. However, the real benefit is gaining a +2 to attack and damage rolls with those weapons. It also has a chance to deal extra slashing damage and even sever limbs. The Bite of the [animal] line of spells gives you a temporary bonus to Constitution (Bite of the Wearbear gives +8). You can consume the magic of this manual to increase your Intelligence score by 2. This tattoo lets you deal extra necrotic damage on melee attacks and regain HP equal to the damage you dealt. You dont have space to hold a shield. This shield gives you an additional +1 bonus for every ally within 5 feet of your (max +2). These are small earpieces that allow you to communicate telepathically with others who are wearing a spies murmur. This rod can absorb 50 spell levels when the wielder is targeted by spells. In addition, you have advantage against dragons breath weapons and Frightful Presence, and you can sense the direction of the closest dragon within 30 miles. If you miss on three attack rolls in a row, it will end your attunement with it. This rod can be used to cast Locate Objects, and its range is increased to 10 miles when used to detect adamantine objects. This effect gives creatures disadvantage on attack rolls against you, an effect that's roughly equivalent to a +5 bonus to your AC. Magic Items in DnD 5e (By Rarity) A Complete Searchable List, A Complete List of Character Backgrounds for DnD 5e Players, Our Favorite Early Game Item: Bracers of Archery in DnD 5e, What You Didn't Know about the Lantern of Revealing in DnD 5e, The Complete Gear Guide to Armor in DnD 5e. It does provide several benefits, such as a powerful throwing ability, a shock wave when you hit the ground with it, and the ability to cast Detect Evil and Good. This means that the bonus carries over to your Wild Shape form. It gives you a +2 bonus to your spell save DC, and you can cast Ottos Irresistible Dance once per day. This cloak, made from the pelt of a displacer beast or at least infused with similar magic, projects an illusion of yourself in a place nearby your actual location. This spell can be thrown to dispel any active spell up to 5th level. Armor made of mithral does not impose disadvantage on stealth checks. The Green Dragon Mask is associated with poison damage and allows you to breathe underwater. This +2 spear has extra range, deals extra damage, and flies back to your hand. This decanter can produce an endless amount of water. When it hits an enemy, they are restrained. Verminshroud is a cloak that can be used to polymorph into a giant rat, giant wasp, or giant scorpion. This potion gives you the reduce effect of Enlarge/Reduce for 1d4 hours. This small circular sheet creates a small interdimensional space when it is opened up and placed down. As a reaction, you can make a melee attack against any creature in your reach that damages you. It ranges from a +1 weapon to a +3 weapon, and at its most powerful, it allows you to regain hit points whenever you slay a creature. This spellbook is filled with summoning spells. This shard, which can be used as a sorcerers spellcasting focus, allows you to curse individuals after you use metamagic. The artificer was the first class to be added outside the Player's Handbook in Dungeons & Dragons Fifth Edition. This additional benefit makes it a much better option than the Insignia of Claws. rev2023.1.18.43170. This belt gives you resistance to lightning and thunder damage and a Strength score of 21 (unless your score is already higher). Secondly, you can attempt to stun an enemy on a hit. Orbs made of various planar materials that each have an association with a specific damage type. In addition, you can activate the tattoo to enable your melee attacks to have a 15-foot reach for 1 minute and deal an extra 1d6 force damage. While it is a powerful machine that can be piloted, it is said the ghost of Leuk-O still remains within it and may take control at any time. Of course the constitution saving throw is a type of saving throw. This +2 magical quarterstaff has a number of properties that you can trigger, such as dealing lightning damage after a melee attack, stunning targets with a clap of thunder, or firing out a bolt of lightning. Iron Flask. You can also use this greataxe to cast a version of Heat Metal that deals cold damage. These lanterns can be used to track a specific creature type, burning bright green when within 300 feet of any creature of the specified type. Even enchanting a creature for a round can have a huge impact on the game. This watch can be used to pack up or unpack the Witchlight Carnival. While wearing this cloak, enemies have disadvantage on attack rolls made against you. With these boots, you can reliably get into melee range. The article that follows is the most comprehensive list of 5e Magic Items, organized by rarity. While this looks like a luckstone, its actually a cursed stone that gives you a -2 to ability checks and saving throws. This banner is powered by a small quasit. This shield confers several benefits onto its wielder, such as resistance to cold damage, the ability to cast the Bane spell, and the ability to deal necrotic damage as a reaction when hit with a melee attack. This sword contains the spirit of Kas, Vecnas lieutenant who overthrew and slayed the evil lich. You are automatically considered proficient with this +1 chain armor. These boots give you a flying speed equal to your walking speed. When you expend a charge, this wand produces one of a wide variety of effects at random. It can cause the first person that makes an attack to take psychic damage equal to half the damage they dealt, and it makes attack rolls against you have disadvantage. This staff can be used to cast Charm Person, Command, or Comprehend Languages. You can speak this needles command word to turn it into a +1 magical dagger and back again. Speak with animals. You can spend 1 minute swapping out a spell for an abjuration spell in the book. 12 Best D&D 5e Feats For Monks, Ranked; 12 Best D&D 5e Feats For Monks, Ranked. Additionally, once a day, when you would drop to 0 hit points, you can drop to 1 hit point instead. This +1 magical longsword can be used to rally your allies. This potion makes you huge for 24 hours and increases your Strength score to 25. A staff that can be used to create a wide variety of bird calls. The best answers are voted up and rise to the top, Not the answer you're looking for? This device gives you a +1 bonus on Wisdom-saving throws and the ability to cast a number of spells. A staff that can be used to create nonmagical flowers. A potion that gives you a climbing speed equal to your walking speed along with advantage on climbing checks. This small tome grants advantage on Intelligence and Wisdom checks related to geographical features or locations. While this cauldron has many uses, its most notable use is the ability to have a recently deceased body stored in it so that it may cast Raise Dead on the creature. Another name for the Apparatus of Kwalish. This flask can be used to trap creatures that arent on their native plane of existence. This another question that is similar but different from this one that I asked. This shield gives you advantage on initiative rolls and Perception checks. reducing a 25HD creature's Con by 4 will, effectively, drop its HP by 50). This wand shoots globs that can restrain creatures for up to an hour. When you speak this rings command word you gain the ability to see through solid objects as if they were transparent. It can be used to move great amounts of matter, power magical items, and control the weather of a 50 mile radius. These boots give you a flying speed equal to your walking speed. While the initial attack only deals 1d6 damage, a failed DC15 Constitution saving throw deals another 3d6 poison damage. Gnomes with a Mark of Scribing can touch a speaking stone to cast Sending focused on another speaking stone. This cloak, which can be used as a spellcasting focus for rangers or druids, can be used to Hide in even lightly obscured conditions. It also has a chance of destroying them if they have less than 25 hit points. Its unclear whether this curse is included in the spell that you originally cast with Metamagic or immediately afterward. This pair of rings binds their wearers together. I would add that there are also some magic item options out there that generate Temp HP, as well as ones that can heal you--effectively boosting your HP, but you were asking for a more permanent solution, so I left those out. It can also be used to conjure a harmless swarm of insects that heavily obscure an area. This vial can be used as a spellcasting focus for sorcerers, and it provides a bonus to your spell-save DC and spell-attack bonus. Can Ability Score increases caused by magic items qualify me for feats? In general, these goggles are used to spot invisible enemies. Additionally, you can expend charges to cast a number of spells from it. Warding spells can be tied to this item instead of the caster so that others can interact with the spells accordingly. This weapon also gives you advantage on initiative rolls. You can also use this robe to enter the Astral Plane. After you Attack, Dash, or Dodge, you can inspire your allies to make a reaction that allows them to perform a similar activity. This bag can hold much more than its outside appearance would let on. There are many magic items in D&D. For rogues who want to keep up appearances in civilized situations, this armor allows you to remain protected while at social events when armor is not allowed. Your entire party cannot be surprised and are woken up if asleep when combat begins. As a monk, your speed and maneuverability is one of your greatest assets. It can also float 5 feet off the ground and follow you around. You instantly die if reduced to 0 HP while wearing this ring. A token that allows you to fall 60 feet per round and not take fall damage. Three objects that weigh no more than 1 pound each can float above the tip of this staff until it is no longer in your possession. This rod has the ability to become completely immovable, even when defying gravity. This book has an affinity for illusion magic. No need to multiclass into fighter to get Action Surge when you can blast people eight times every round (after 17th level). This tattoo sets your AC to be the equivalent of studded leather, half plate, or plate according to its rarity. A lantern that produces no heat but sheds 120 feet of light (60 feet of bright light followed by 60 feet of dim light). This wand can be used to cast Hold Person or Hold Monster. This ring allows you to cast Dominate Monster on an earth elemental and confers several other benefits upon you. Not only can you use the rod to cancel the effects of spells targeting you (not AoE), you can use the magical energy it has absorbed to create spell slots for your spellcasting. Specifically here: ToA area 70, 1d4+1 int increase on a 91-99, wish on a 100. This ring allows you to cast Dominate Monster on a fire elemental and confers several other benefits upon you. When you speak this +1 armors command word, you can cause it to change appearance to another type of clothing or armor. This armor gives you a swimming speed equal to your walking speed and allows you to float to the surface if you start your turn underwater with 0 hit points. To me that is at least an indication that wish could grant an ability score increase. It also allows you to cast Dominate Monster by expending charges. These vessels can be filled with various liquids to produce a wide variety of potions. How could magic slowly be destroying the world? It only takes a minute to sign up. The second ability gives an enemy disadvantage on their first saving throw against an enchantment spell you cast. However, that doesnt mean that you cant make it known to them what items youre most interested in. The 6 sides of this cube are each keyed to a different plane of existence. Armor reinforced with adamantine turns any critical hit into a normal hit. These magic boots allow the wearer to move at their full speed even if they're encumbered and allow them to jump three times their normal distance. You can speak this swords command word to set it ablaze. The Blackstaff is a Staff of Power with several other properties, such as the ability to steal spell slots from creatures when you hit them with a melee attack. It can also be used to turn a failure into a success when an undead creature forces you to make a saving throw. This shard, which can be used as a spellcasting focus for a sorcerer, holds the essence of an outer plane. Spell gems contain a single spell from any class that can be cast at any time. Unless youre a hexblade, you are only proficient in light armor, and the higher rarity versions will go a long way to keeping you alive. Why is sending so few tanks Ukraine considered significant? These tattoos grant you a boosted AC when you arent wearing any armor. Combine this with the Actor feat, and you could be a real force to be reckoned with in a campaign based on intrigue. This ring allows you to cast Dominate Monster on a water elemental and confers several other benefits upon you. This small wooden box can be turned into a medium-sized boat or a large ship, depending on which command word you speak. Monks are already a potent class in D&D, but with the addition of the right feats, they can become even stronger, tougher, and more versatile. You can turn the head of this staff into a poisonous snake, which you can use to make melee attacks. This helm allows you to telepathically communicate with all devils within 1,000 feet of you. To where you need to get Action Surge when you expend a charge, this wand to it. It also has a healing aura once per day so few tanks considered... You could be a real force to be a real force to be a Protection from evil, but was! 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